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Absorb/Dissipate Energy This power allows the Jedi to absorb or dissipate energy, including light, heat, radiation, and blaster bolts. This power may be used to ward off sunburn, heat-stroke and radiation exposure, as well as withstanding intense heat. This power may also be used to absorb blaster bolts, as Darth Vader did on Cloud City. Accelerate Healing The Jedi uses this power to speed up their natural healing process. Adepts can only aid in accelerating the healing time of small cuts although it does not heal them immediately. The higher the level of force user the quicker the healing. This can not be used to heal fatal injuries and no force user can heal themselves fully in only one day. Adrenaline Adjustment This power allows a Force user who is in control of his body to push himself to new lengths by forcing adrenaline into his system by methods other than the "fight or flight" reflex. Common reactions to using this power include the shakiness associated with coming down from an adrenaline rush. Biocombustion This power is most often used during any sort of brawling or hand-to-hand combat by Jedi who wish to add a little extra heat to their offense. By controlling the blood and tissue temperatures in various parts of her body, a Jedi can concentrate energy and cause a certain area of her flesh to become incredibly hot, to the point of burning like hot metal. This skill can, however, hurt the user if it goes wrong. Breath Control Some Jedi are able to slow their metabolism in such a way that they can actually stop breathing for a much longer period of time than they would otherwise. This power provides immunity from any hases for 240 seconds. Burst of Speed This power allows a Jedi to move very swiftly, pressing his or her body to its physical limits for upto 36 seconds. Channel Energy Some Jedi are exceptionally talented with Force powers that allow them to absorb and deflect energy. Those that are often find themselves able to accomplish amazing things using the Force for a short time thereafter. Jedi Knight Corran Horn is talented enough with absorbing energy that he can actually channel the energy and dissipate it by using another power - telekinesis, perhaps. Other Jedi have managed this by learning the force power of Channel Energy, which allows a Jedi to use the energy absorbed by other powers to boost their own Force skills. Contort/Escape The character escapes his bonds by contorting in painful and difficult, but physically possible ways. For example, it is possible to escape from hand binders by dislocating the thumb and "pinky" to reduce the width of the hand.This is painful, but a trained Jedi can resist pain and damage to musculature and ligaments with proper body control. Control Disease Control Disease allows the force user to direct and control the antibodies and healing resources of her own body to throw off an infection or to resist diseases within the body. Using this power requires the force user to meditate for at least half and hour. Control Energy This was the second half of the absorb/dissipate energy force power which was forgotten long ago. New developments have turned it up. A Jedi may use this power to direct the energy elsewhere or use it to add to his own power. A Jedi may use this to move the energy elsewhere along lines it would be able to travel (example: Corran Horn is being jabbed by a stun baton. he usses absorb/dissipate and sends the current through the metal decikng. a bothan walking by has his fur stand on end for a second) Or they may use it to power another force skil. they get a bonus to the next force power they use (example: Corran Horn is in the middle of an intense explosion and uses absorb/dissipate energy to stop the fire's effects. He sucessfuly controls the fire's energy and uses it to send an image out to everyone in the area of him walking from the flames. Control Pain Essentially, you can ignore the pain while using this ability. Then your adrenaline runs out after the fight, and you pass out. If you are injured again after using this power then you must attempt using it again so as to ignore the new pain caused. Detoxify Poison Detoxify or eject a poison that has entered your body in a much shorter time than would be normally possible. Enhance Attribute Use this ability to increase an attribute for a short period of time. Attributes refer to things like intelligence, strength, and agility. For instance, you could use this power to increase the distance of your jumping ability. Force Body This power enables the Force user to use their own health to fuel Force powers. This effect can only last 30 seconds before the power would have to be called upon again. Force Calculator Using various meditation techniques, this allows a Jedi to mentally calculate complex and advanced equations using the aid of the Force. Usually done as a training exercise designed to focus young Padawans, this power can have practical applications outside of training - vectors of approach orbits, gravity and rotation speeds, and so on. However, a character's computations is only as good as the information they're based on. Force Charged Strike A strange Force power which has not been seen for centuries is the power Force Charge Strike. The last recorded incident where this power was used was by a Sith Lord who died centuries ago. This power allows the user to channel the Force into a physical attack, such as punching, kicking, or using a melee weapon (other than a Lightsaber). When this power is used, and the user strikes the target, there is an accompanying red glow at the area of Force charge. It takes a small ammount of time to charge up anything although, once charged, it causes considerabley more damage. Force Dodge While using this technique you are adept at using the Force to avoid attacks when piloting a starfighter or space transport. Force Jump The power is a specialised form of Enhanced Attribute where the Jedi attunes himself with the Force, concentrating on enhancing his physical limits beyond the normal limits. This power allows the Jedi to leap great distances in any direction. The speed at which the jump is performed at is double the speed of a normal jump for the Force user. Force of Will This power is the ability to use your strength of will to defend against hostile Force powers, such as telekinetic and mental attacks. This power does not work against Force Lightning or Force Storms. Force Speed The power is a specialised form of Enhanced Attribute where the Jedi attunes himself with the Force, concentrating on enhancing his physical limits beyond what is normally possible so as to increase the speed that he performs physical actions. The use of this ability has many different applications. The Jedi can run at an increased speed to move quickly from one place to the next, or can perform actions such as climbing, swimming or any other physical action at an increased speed. The physical limitations of the power are dependant on the situation and the environment. The power can only be used with physical actions, not actions such as use of vehicles, etc. When used in conjunction with Force Jump, it increases the speed of the jump. Hibernation Trance This power allows a Jedi to place himself into a deep trance, remarkably slowing all body functions. The Jedi's heartbeat slows, his breathing drops to barely perceivable levels, and he fall unconscious. When a Jedi enters a hibernation trance, the character must declare under what circumstances the character will awaken: after a specific amount of time, or what stimuli needs to be present (noise, someone touching them). A Jedi can heal while in a hibernation trance, but the character may not use skills or Jedi powers while in a trance. Hibernation trance serves two purposes. It allows a Jedi to "play dead." It can be used to survive when food or air supplies are low. A character in hibernation uses only about a tenth as much air as someone who is sleeping - he can hibernate for a week in a dry climate of for up to a month in a wet climate before dying from lack of water. An intravenous sugar solution drip extends this period to one year. Anyone who comes across a Jedi in hibernation trance assumes that the Jedi is dead unless he makes a point of testing him. Another Jedi with the sense skill or the life detection power will be able to detect the Force within the hibernating character and realise that he is alive. As previously mentioned, a Jedi can use the power as a reactionary skill. This may be to avoid detection after a fight, or to allow his body to be captured. Instinctive Astrogation Control Instinctive astrogation control is far more difficult than the standard sense-based instinctive astrogation power because instead of trying to "feel" the correct solutions to the hyperspace equations, the Jedi calculates them in his head. As a result, the Jedi must still have access to stellar charts and astrological data. The ability to calculate these large formula in one's head is quite possible, and is often done as a training excercise by Padawans in their early training. The figures generated though are rarely utilised because it is so easy, even for a Jedi, to make a mistake. Knight Speed This power allows a Jedi to move more swiftly than the physical limitations of his body should allow for upto 36 seconds. Master Speed This power allows a Jedi to move with such speed that, for the duration of the effect (36 seconds), their movements are twice as fast as the physical limitations of their body should allow. Reduce Injury Similar to Control Pain, but with this power, you literally control how much damage happens to your body. Each time you use this power however you get slightly weaker in the Force. Remain Conscious Allows the character to remain conscious even after he has sustained injuries that should have knocked him out. Remove Fatigue The character uses this power to combat the effects of strenuous work. The Jedi manipulates the Force, causing bodily toxins to be ejected much more efficiently, thus allowing for greater stamina. The character still has to eat and drink normally. Please note that this power cannot be used for lifting. (The Force power enhance attribute would be used in this case.) Repel Force Lightning Though typically only known by Dark Jedi, Sith, and other evil Force users, the power Force Lightning also has a defensive application as well. Those who do know how to use the power can also dispel it without suffering any ill effects. Kyp Durron, Jedi Master during the Yuuzhan Vong invasion, displayed his ability to counter Force Lightning when his apprentice Jaina Solo attacked him with the evil energy. Resist Sleep When utilizing this techniques, the Jedi can go extended periods without sleep. This ability purges the body of accumulated toxins, orders the mind and so on - leaving the Jedi feeling as if they've had a full eight hours sleep with only a few minutes of mediation. Resist Stun This allows the Jedi to prepare his body to resist the effects of stun damage. The character must be prepared before the damage is done. Short-Term Memory Enhancement When the Jedi uses this power, he or she can replay recent events in order to more carefully examine images and peripheral occurrences. Using the power, a Jedi can freeze images and even scan memory tracks to recall details that are seen but did not register consciously at the time of observation. Unarmed Force Stun A Force-user can use the Force to stun foes with their unarmed attacks. A Force-user with this ability can only use it once each time they try to attack someone (they cannot use it if they are hitting twice in quick succession). As with several other Force abilities, the amount of times this can be used before needing to rest is larger with more practice, and with the power of the Force-user. Weapon Concealment A Force-user can use the Force to conceal a weapon and other item on her person. To use this ability, the Force-user must make some effort to conceal the weapon or item. She cannot cloak an item visible in her hand or a weapon visibly holstered to her hip, for example. Success is automatic if no one is specifically looking for a weapon or specific item on the Force-user's person. If someone standing adjacent to the Force-user conducts a body search, the Force-user must put considerably more effort into using this power, whereas if they're standing anywhere within 10 meters then they must only put slightly more effort into it. This ability does not fool electronic sensors or similar devices designed to detect concealed weapons. |
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