Star Wars Force Users Information Site

Navigate

News / Updates

Force Using Groups

Force Users Weaponry

Light Side Force Powers

Neutral Force Powers

Dark Side Force Powers

Jensaarai Force Powers

Aiki Jedi Force Powers

Teepo Paladin Force Powers

Baadu Force Powers

Gand Findsman Force Powers

Monks of Shimura Force Powers

Aing-Tii Monk Force Powers

Ewok Shamanism

Fallanassi White Current Powers

Spirit Master Ghost Magic

Sith Book of Spells

Dathomiri Spellbook

Ta-Ree Magic

Species & Force Users

Materials & Force Users

Equipment & Force Users

Locations & Force Users

Strange Facts

Forums

Links

eXTReMe Tracker

News and Updates
Neutral Sense & Alter Powers

Beast Trick
Beast Trick distracts a creature or beast making it easier to sneak by them. When this is used upon a beast, they are distracted for 30 seconds. Distracted targets won't notice the Force user unless they get too close or interact with them.

Blinding
By using this power, a Force user can cause one other person to become temporarily blinded, a combination of affecting optic nerves and collecting Force energy in front of that person's eyes. The target perceives a bright, blinding light just beyond the tip of his nose that makes any action nearly impossible.

Control Weather
Can be dangerous if the Jedi is unfamiliar with natural weather patterns; should only be used on a small scale (moving small clouds, summoning lightning to a certain spot during a storm).

Dim Other's Senses
This power can be used by the Jedi to reduce the awareness of a target.

Force Blast
This is the most basic attack a Force wielder will employ. Literally a blast of pure Force energy, used to disorient and stun an opponent.

Force Wave
Also known as the "Force Push," this power generates a wave of telekinetic energy that knocks opponents down with surprising force. The power is often used in order to clear a path or deflect away several opponents at the same time, doing minimal damage directly. Qui-Gon Jinn and Obi-Wan Kenobi displayed this power several times during the invasion of Naboo when fighting against Trade Federation Battle Droids.

Friendship
Proper application of this power can calm a hostile person or animal. Use of Friendship employs calming emotions that can cause enemies to re-think their motives, or open them up to discussion and parley. Friendship does not make them forget past events (such as when you tried to kill them), but it might give you a chance to bring about a peaceful solution to a disagreement. The target of Friendship will remain calm until a situation occurs that alters that state.

Greater Force Shield
An advancement over the Lesser Force Shield power, Greater Force Shield functions in a similar manner, though with two powerful side effects. In addition to providing more protection from physical damage, any energy attacks, such as blaster fire, whose damage is absorbed completely by the shield will "bounce" off the shield in a random direction, as though striking against a magnetically-sealed door. Additionally, any time the Greater Force Shield power completely absorbs any damage from Force Lightning, the shield will retain some of the electrical charge.

Group Mind
Allows user to telepathically communicate with all creatures within 30 meters.

Kinetic Release
This power allows a Jedi to release the inherent kinetic energy of an object in a way which transforms it into an explosive force. This power may be used normally on anything smaller than 1 cubic meter.

Lesser Force Shield
The Jedi surrounds himself with a Force-generated shield. The shield repels energy and physical matter. It can block objects down to a molecular level depending on the power of the Force user.

Malacia
This power causes extreme dizziness and nausea in a single target within the user's line of sight. Any target of this power is stunned for roughly 1 minute, and can not do anything in that time.

Mind Shard
With this power, the telepath can drive daggers of psychic energy into others' minds, disrupting their neural pathways.
The telepath's maximum range with the mind shard is 20 meters. The telepath must be able to sense the target's thoughts (Thought Sensor is good for this) to use this ability.

Neural Storm
With this power, a telepath can overload a living creature's neural network, causing momentary disorientation.
Triggering a neural storm can take a few seconds, and the telepath must be able to see their target or sense their thoughts.

Psychic Scourge
With this power, a telepath can lash one or more opponents with tendrils of psychic energy.
Using psychic scourge can take a few seconds, and can affect more people the more power the Force user has, and the more training is put into it, with no maximum limit to the amount of people. The telepath needs to either see their targets or sense their thoughts.

Remove Force Imprint
This power removes the Force imprint left by a Force user (or the ambient imprint) on an object or area.
This power requires intense meditation and the Jedi must go into a trance to erase all of the imprint over long periods of time. Short breaks may be taken every week to eat and drink, but the power must be "maintained" and the delay must not be more than 10 minutes. While in the Remove Force Imprint trance, the Jedi must not be distracted by any large stimulus (e.g. a loud bang or shout, a slap, an extremely strong smell, etc.). After finishing, the Jedi should leave the vicinity of the object or area, preferably within 24 hours. Contact longer than this increases the probability of a new Force imprint being created. Using the Force near the object or area, after erasing the imprint (convert cubic meters to meters of distance, eg. 100 cubic meters=100 meters from the object or place is considered "near") creates a new imprint.
Removing the Force imprint of a Force Nexus, especially a Dark Side Nexus (like the Dagobah Cave) is extremely dangerous for your mental health.

Page Design And Coding By:
Neil Allen, Wipey.tk