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Alchemy (Click For Picture of Machinery) Using ancient Sith equipment and arcane formulae, a character with this Force power can alter the molecular composition of living beings, creating Dark Side mutants. All changed made to a being with this power create horrific physical mutations. To use this power successfully requires thousands of credits worth of alchemical equipment and raw materials (as well as a subject). Each alteration made causes considerable damage to the person it is used on. This power can also be used to reshape inanimate matter. Examples of alchemy include: adding claws or fangs, adding horns, adding natural armour, altering the physical appearance of a being, granting a being Darkvision, making a being more obediant and increasing the natural speed of a being. Each alteration made to a being increases the difficulty of performing the next one. You can also reshape inani-mate matter, making it sharper or stronger, as the ancient Sith frequently did with their weapons and armor. Body Strengthening The Dark Side can give you many boons, often extracted at a terrible price. Once such boon was the way the Dark Side could make the body stronger, faster, more able. Change of Style Altering an object, such as a saber into a serpent, for a sustained amount of time dependent upon the user's level. Dark Double This spell creates an illusion of the caster that is under the caster's complete control. It appears to be a perfect duplicate since the caster is familiar with all the nuances of his own body and mannerisms. Despite the skill of the image, the illusion is flawed at this level. It cannot make any sound and has no substance. Thus anyone viewing the illusion would see an exact duplicate of the caster, but the image could not speak, would make no sounds as it walked, etc. The caster must also be able to see the illusion he is creating so that he can concentrate on his actions(either by being in line of site or viewing it with some sort of surveillance equipment). Emplace Rune Upon touching the said individual the Sith has the ability to alter the very body of the being, placing onto it the mark of the Sith. It is a lasting memory of the Sith. Facial Manipulation This spell enables the caster to copy the face of another being, either living or dead. The caster gains the facial features of the chose individual, providing the caster can clearly see the face he/she/it is trying to emulate. The caster does not gain any sensory abilities (or disabilities) associated with the new face. Note that the false face is NOT an illusion, it can last for several hours depending on the casters rank, or until he/she/it chooses to end it. Full Body Manipulation Completely changing the shape of the user into something ranging from a small bird to a larger beast of burden, depending on how skillfully the molecules are arranged. Instantaneous Healing Though the Dark side of the Force, the Dark Lords of the Sith were able to heal Exar Kun's shattered body in moments, though the pain was extreme he recovered fully, in body at least. Lethargic Sleep A millennium ago, an unknown Sith sorcerer used this spell to trick his enemy into thinking that the sorcerer was dead. This spell simulates the condition of clinical death by slowing down every body function almost to the point of real death, but still keeping the subject alive. It launches a specially configured wave right to the surface of the brain lobes which slows down the synaptic reactions. The person under lethargic sleep will look and feel dead, exhibiting lowering temperatures, showing no pulse, heartbeat or breath. The only drawback of this spell is that it's difficult to predict its effects. A person may be in a state of lethargic sleep a few hours, OR a few years. The range is that wide. Manipulation of Others Skill reserved for Masters and above, this skill allows the user to manipulate his or her opponent into something less hostile. Extremely draining, a four step process. Shapeshifting This spell allows a Sith sorcerer to again touch the Prime wave and open all channels of communications to let the Force flow through his body. However, the user must search out the proper frequency of the Force to successfully cast this spell. To do that, he needs to meditate on the spell's meaning . As the Force flows through the user's body, his appearance slowly morphs from human to animal. The Sith may choose what animal he/she wants to morph into. The frequency of the spell depends on the wanted animal. It is sad to say that when the spell is completed, along with the body morphs user's mind into that of the animal. The user literally becomes an animal, his mind changed into bestial. From that point on , the only counteraction one can take against this spell is for some other Sith user to cast a "Werewolf" spell on the animal. |
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