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Dark Side Control & Alter Powers

Affliction
Affliction causes a target to suffer as though poisoned, unless they are able to resist. It will, however, take some effort to resist and failure to resist upon having tried will only make this power all the more effective. The target of this power is also slowed for the duration it is kept up.

Blackness
This power causes people to overlook the user as he or she blends into the surroundings and any smells or sound emanating from them are muffled. However, the user may not use combat oriented Force powers while this power is up. e.g. Lightsaber Combat, Combat Sense, Injure/Kill, Inflict Pain etc. This power does not affect ant electronic sensors.

Drain Energy
This is the ability of a Dark Jedi to use his power to 'rip' the enrgy from something. Accounts of Dark Jedi draining Lightsabers or Blasters have brought fear to many. You can draw energy out of power packs, energy cells, and similar power sources. This effectively renders electronics and powered weaponary useless until the power pack is replaced. It also shuts down items using other power sources (such as energy from generators).

Energy Trap
This was a form of protective defense that could be created by Dark Jedi and Sith practitioners. The energy trap was essentially a concentration of Dark Side energy that was nearly invisible to the naked eye. However, it could sometimes be discovered in a being's peripheral vision as a brief flash of deep color. When a Jedi Knight stumbled into an energy trap, they found themselves instantly immobilized, unable to move without tightening the trap. Only those Jedi Masters who managed to dedicate their complete concentration to escaping the trap could break free. Because of this, many Sith left energy traps just outside areas where they could ambush the Jedi, forcing a being that was trapped to choose between utter withdrawal or useless thrashing in order to break free.

Feed on Dark Side
The Dark Jedi can feed on the fear, hatred, or other negative emotions of those around him/her to make his/herself more powerful. The reason for the emotion does not matter to the Dark Side, the emotion alone is the key. The character will seek to make her foes angry, afraid, or filled with hatred, then she will feed upon those emotions to augment her own strength.

Force Choke
With this skill the Force-user telekinetically chokes an enemy. Only living (and breathing) beings can be affected. This power can be countered easily enough by a Force user who simply uses Force Push on the attacker. The person this is used on may be temporarily stunned for a small amount of time after they are released.

Force Lightning
Truly a corruption of the Force. The Dark Jedi who wields this power can hurl bolts of white, blue or purple energy that take the appearance of lightning from his/her fingertips. The bolts rip through the target causing fantastic damage. Since this power is Force-generated, it can be repelled by using Dissipate Energy depending on the power of the user compared to the target.

Force Storm
Different from the power Create Force Storms, this power is in fact simply a more powerful version of Force Lightning. This power unleashes a direct energy attack on all hostile creatures within 10 meters of a target enemy. Upon being hit by this power, a being will lose both stamina and Force power at a varying degree dependant on the power of the user. It is possible to fight back against this power slightly, but it will only half the damage done at most.

Hatred
With this power you can release all your hatred in a blast of pure Force energy, dealing damage to all those within a 10 meter radius of yourself. Force users may attempt to counteract this power but this can only decrease the damage to half its original power at best. Also, if the user moves while still usnig this power, then the radius moves with him. The effect always stays centered on the user and moves as they move.

Horror
This power causes all hostile creatures within a 5-meter radius of a target enemy to cower in catatonic fear of the attacking Force user for roughly 12 seconds. It is possible for stronger Force users to negate the effects of this power.

Inflict Pain
The character can use this to inflict great agony in her target. The actual physical result of the power is that the target is not able to move for several minutes after the attack. The Dark Jedi can not kill using this power, for it only stuns the target. He/She does not need to be in contact with her target to use this power.

Insanity
This power can greatly confuse an enemy force, inflaming paranoia and doubt. All enemies within a 10-meter radius of the target must attempt to fight against this power or cower in catatonic terror for roughly 12 seconds.

Plague
Plague causes a target to suffer as though deathly ill from poison, although they are really not. This power will slowly drain the targets health out of them. The target is also slowed for the duration this power is kept up. It is impossible to save against this power's effects making it extremely dangerous.

Shock
This power unleashes an energy attack on a single target enemy. The target suffers small amounts of damage each time it hits unless they are strong enough to resist it.

Slow
This power clouds the mind, making a target's actions unusually sluggish. It is possible for a strong Force user to resist this power however.

Slow Another's Healing
Typically used by Jedi who had fallen to the dark side of the Force, persistent stories abound regarding a fallen Jedi who returned to the light side and used this power to heal a President who was healing unnaturally quickly, sealing an alien poison in his veins. Whether this is truth or not is not my place to decide, but it is an interesting story. This is the opposite to the power Accelarate Healing...it slows the natural healing process so that it takes twice as long to heal.

Summon Storm
With this power you can manipulate the atmosphere to create rain, winds, and lightning. This can include creating rain that reduces visibility, winds that hinder activities, and intermittent lightning. The rain provides nine-tenths concealment to anyone in the area (in addition to thoroughly soaking anyone that isn't waterproof). The winds are strong enough to cause folliage to whip about violently and hurl loose leaves and paper about, providinf a significant distraction to ordinary activities. The storm is not strong enough to move objects heavier than 1 kg. The lightning strikes are random, as with an ordinary storm; the user cannot direct them. Lightning hits a being rarely, although its presence does provide significant trouble for piots flying vessels through the storm. The storm can only be generated outdoors, and may not be possible in some cases (This power could not be used to generate rain on Tatooine for example). The size of the storm depends greatly on the power of the Force users summoning it.

Waves of Darkness
The user delves into the darkness of his/her own spirit and dredges up the feelings of hatred, jelousy, greed, and rage yhat linger in shadowed reccesses. Using the Force as a power source, he/she expels these vile emotions in waves of dark side energy that radiate outward in an expanding sphere. Anyone caught in the disturbance suffers immediate confusion, and a few seconds later, flees in feer.

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