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Dathomiri Spellbook Page 1

Absorb/Alter
Absorbs energy from living things; Absorbs energy of stun or blaster bolt; Alters flow of energy, fire, water, and other materials around spellcaster.

Absorb/Dissipate Energy
This spell allows the caster to absorb and dissipate energy, including light, heat, radiation, and even blaster bolts. A successful casting means that the energy is dissipated. If it fails, however, then the caster takes the full damage of the energy.

Animal Healing
It is similar to Healing skill. The difference is that this skill is specifically designed for the healing of small animals.

Arrows of Fire
When this skill is used upon a fire (such as a campfire, lantern, or candle), it causes the fire to flash and shoot small arrows of flame. All beings within 10 feet of the fire are in danger of receiving burns. The damage they receive depends on how near they are to the fire and how they are dressed.

Aquatic Sense
This is the ability to sense tides and numbers of fish in moving or stationary bodies of water.

Battle Meditation
Two possible effects. The Witch can force her adversaries to stop their attack and begin to fight each other. The Witch can also make her allies' will to win stronger, while weakening the resolve of the enemy! The targets of this power must have initiated combat for the power to work!
This spell has the same effect as the Jedi power of the same name.

Call Frost/Snow
Calls forth a frost or snow when the season goes too long. This is only used in dire circumstances to give the planets and ground time to rest inbetween seasons so it will be fertile and not worn out for the next planting.

Call Mist
Calls forth a mist/fog to conceal oneself or oneself and peers from predators and enemies.

Call Rain
Calls forth rain when the season is too dry. This is used only in dire circumstances and the crops will wither and die without intervention.

Concentration
The Witch must already be performing a task and concentrate on that task. Chanting the words to invoke the spell, she finds her success at the task much easier.

Environmental Attunement
This power allows the Witch to attune herself to the workings of local weather patterns. By sensing the movement of clouds, winds, tides, and solar bodies, she can discern patterns in the weather, and so make limited predictions regarding the behavior of atmospheric phenomenon.
The spell does not lend itself to quick predictions, however. It takes weeks for a Witch to acclimate herself to local weather patterns and become familiar with unique features of the local topography that she can obtain accurate readings.
The prediction is effective for four hours. The difficulty increases if the Witch wishes to make more extended forecasts.

Force "Blanket"
Gives another the senation of being covered or smothered; Binds a person with senations of fear or enclosure.

Force Clutch
Used to cling to walls, rock faces, etc.; Can be used to crush blasters, bones, etc...; Can hold any part of another's body.

Forcing Minds
Controlling of someone else's actions, thoughts, and emotions by invading that person's mind.

Force of Will
By casting Force of Will, the caster uss her own willpower to fight the effects of hostile spells or Force powers. If faced with a telekinetic or mind-based spell, the Witches willpower can help her fight against it. If this spell fails, then the casters willpower is considered "battered" and is not upto its usual strength. It takes one full day to recover from "battering of the will".

Force Storm
Alter winds to pick up in speed and pick up debris to be thrown/whipped at another; Can build up particles and friction in clouds to create charges of lightning.

Force Wind
Allows witch to manipulate and channel air currents into powerful cyclones of wind. Similar to Force Storm without the electrostatic lightning.

Ground Communications
This is used to sense when nutrients are too low to accomodate certain crops and when to plant. Users also learn to use this communion to infuse a portion of their own life force into the ground to encourage the growth of crops.

Mind Weave
This skill will allow two persons to interweave their thoughts so they can share experiences and emotions that cannot be communicated in words or actions. This skill is often shared most between those mated and strengthens the bonds of intimacy.

Mountain Sense
The ability to sense veins of unmined ore and gemstones within the rock of mountains.

Night Sight
This skill allows the witch to call on the Force and enhance her sight to see more clearly in the dark.

Probe Spell
Gather information from another's mind/emotions; Search for other Life nearby; Search another's intentions.

Projected Fighting
Projected fighting allows a Witch to strike at an opponent and inflict damage without physically touching the target.

Seeking Spell
The caster can sense the presence and identity of a specific individual for whom she searches. The caster can sense how badly wounded, diseased, or otherwise physically disturbed the target is. A target may attempt to hide their identity from the Witch casting the Seeking Spell if they choose to.

Seer's spell
Brings visions of the possible future.

Shield Spell
This skill allows the witch to surround herself with a Force Shield, which can repel energy and physical attacks down to the molecular level.

Song of Power
Draws a measure of life force from the elements around them to amplify their Force strength.

Song of Power Healing
A witch who uses this song successfully is able to heal wounds at half the time it would take normally.

Page Design And Coding By:
Neil Allen, Wipey.tk