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Spell of Assistance Speed up the healing of a friend or companion. Spell of Awareness The Spell of Awareness allows a Witch to extend her senses like a protective sensor, creating an early warning system for as long as the spell remains in effect. Spell of Comfort A wounded Witch who casts the Spell of Comfort can act as if she has not been injured at all, starting right after the spell is cast. The wound is not healed, the caster is simply using Dathomir magic to ignore the pain and feel more comfortable. Spell of Communication Interpret and Speak foreign languages; Communicate with animals. Spell of Deception Altering the perceptions of another person; Counterspell to Spell of Discovery. Spell of Detection Detects the presence of other beings. Spell of Creature Understanding The Spell of Understanding allows a Witch to understand a beast-language as well as speak it. As creatures seldom have "true" languages, the Witch is actually imparting and reading emotional differences within grunts and growls. Spell of Discovery The Spell of Discovery allows a Witch to detect sentient beings who might otherwise remain hidden from their normal senses. When the spell is cast, the Witch knows the location of all sentients within 10 meters - if the spell is kept active, the Witch may know whenever a sentient approaches within 10 meters of them or vice versa. Spell of Dispell This skill enables the witch to cause fires - from as small as a torch or lantern to as large as the area of effect - to reduce in size and brightness; to become mere coals. Note that this does not affect either fuel consumption or damage caused by the fire. The witch can affect any or all fires in the immediate area. She can alter their intensities with a single gesture while tapping into the Force. The effect lasts until the witch cancels it, all fuel is burned, or the user's will/energy/concentration expires. The witch can also extinguish all flames in the area. Spell of Interpretation This spell allows the Witch to translate a language and speak it in kind. In order for the spell to function, the caster must hear the target speak or see the words in written form (such as ancient text or document). This spell, though similar to telepathy, has many advantages. First, it takes only one application of the spell to understand the language. As long as they all speak the same language and the spell is kept active, the Witch does not need to cast the spell again for each individual. Also, because they speak using forms of communication, droids may be understood using this spell. Note that the Witch does not actually know the language in question. If the spell is ended, the Witch will no longer be able to translate the language. Spell of Fire Creation By concentrating, a witch can generate localized sparks. These sparks are strong enough to start fires with. It has been theorized that these individuals are able to hyperaccelerate particles in the air so that these sparks can occur. Spell of Focus This spell is used by a witch to prepare her focus for extreme use of magic. If she has a difficult spell or task to perform, she usually will begin the spell or task with this spell to draw on the energies or strength she will need in the upcoming task. Spell of Healing Stop pain in others and self; Awaken from unconsciousness; Stop bleeding; Close up wounds; Give strength or part of life force to the wounded. Spell of Interpretation This spell allows the Witch to translate and speak a language that she has not previously encountered. The caster must first hear the target speak or see the words in written form. Spell of Levitation Lifting and setting down animate or inanimate objects. Spell of Lightning Successful casting of this spell causes bolts of energy to spring from the caster's fingertips. Usually, this power is used by the Nightsisters as an attack, however, there are practitioners of Allyan magic who know and use this spell for other uses, like lighting a campfire and so on. When used as a weapon, lightning courses over the target, inflicting great amounts of pain and damage, eventually killing them. Spell of Magic Touch A witch uses this spell to tap into the magic she will need and harmonize within herself on a magical and physical level. With this spell, she can control bodily functions - such as slowing down her heart rate before slipping into a meditative trance. This is also a good spell for initial practice into other spells to be able to tap into the magic and keep a witch's hold on the energy as she creates her spell. Spell of Mimicry When the Spell of Mimicry is cast, the Witch may change her appearance to anything she desires. This spell may be used to duplicate another person provided the Witch has seen the target in person. The spell may be kept active provided the Witch is not harmed or otherwise distracted. Spell of Mind-Touch Mind-speaking to another over distances;Send images or share sight to another over distances. Spell of Ordering This skill allows the individual to make sense of apparent chaos. The individual can see such things as pottery shards reformed into a whole pot, shreds of paper formed into a page, scattered parts as a working machine, or specific trails appearing out of overlapping footprints.The individual studies seemingly random elements--broken bits of glass, shreds of paper, intermingled trails, etc. The items to be studied must be tangible - coded flashing lights, garbled speech, or thoughts of any kind cannot be studied. The individual must study the random elements for one round. If the items studied are truly random, no information is gained, but if they were once part of a whole something can be gleaned from them. After the individual has visualized the pattern, he can attempt to reassemble the parts into their original form. The amount of time required and the quality of restoration vary according to the complexity of the pattern. Reassembling a shredded map may be easy; reassembling a broken clock is significantly more difficult; rebuilding a shattered mosaic is extremely difficult. In any case, the individual can make only a reasonable copy of the item. He can use this skill to restore works of art, but they will be worth only a small percentage of their original value. Spell of Open Mind If the Witch successfully casts the Spell of Open Mind, she can read the surface thoughts and emotions of the target sentient creature. The Witch understands what the target is thinking, but can not probe for deeper information. A person can choose to try to fight against this power if they want to. If the caster chooses to, they can make the spell even more difficult to cast, which increases the amount of memories that the caster can look through to any memories up to 24 hours old. A Witch can try to read the mind of more than one sentient at a time, but it gets even more difficult with the amount of people they are trying to read. Spell of Power A Witch casts the Spell of Power to increase a single attribute for a limited amount of time. An increased attribute can allow the Witch to jump higher, see better, run faster, and even take more damage. Spell of Protection This spell allows the Witch to surround her body with a magical shield. The shield can be used to repel energy and physical matter away from the Witch's body, down to the molecular level. The shield acts as an armour to all energy and physical attacks made against the Witch, including non-directional attacks such as gas clouds and grenade blasts. The shield is not particularly strong, but can sometimes be just enough to protect the Witch from serious injury. Spell of Structure When a Witch successfully casts this spell, she is able to mold and shape the ground to her own design. This spell can produce miniature buildings, complete with moving people, and so on. Other uses include erecting a wall of earth to protect the Witch from attack. Witches must be wary of the possible uses (and abuses) of this spell. The Witch should take into account the possible damage to the ecosystem that her spell may cause. Spell of Thought-Touch If the Witch successfully projects her thoughts, the target hears her thoughts and feels her emotions. The target understands that the thoughts are not their own and that they belong to the caster of the spell. If the Witch doesn't "verbally" identify herself, the target doesn't know who is projecting thoughts to them. This spell can only be used to communicate with other minds, not control them. Spell of Water Using this spell one is able to locate pure water tables. Telekinesis This spell, when cast, allows a Witch to levitate and move objects with the power of Dathomir magic alone. If cast successfully, the object moves as the Witch commands. A Witch can levitate several objects simultaneously, in most cases each individual object requires the Witch to cast the spell again. However, if the Witch is attempting to levitate a small group of materials (a bunch of pebbles, for instance), then this can be thought of as a single objects, though it is slightly more difficult to control them all. This spell may be used to levitate oneself or others. It can also be used as a primitive propulsion system in emergencies. Tempest The spell caster who successfully uses the tempest, manipulate the elements in the atmosphere. The extent of control the caster has over the weather is entirely dependant on the caster's mastery of the spell. Many Initiates are able to summon breezes of varying temperatures, while true masters of the spell have been able to wreak havoc with typhoons. Tide Sensing This skill is used to sense the ebb and flow of the various rivers and other waters that have a high and low tide on Dathomir or other planets. Its helpful in finding the best time to fish, swim, and other activities that have to do with the water. Warding Spell/Deflection Simple hand gesture to deflection incoming objects (such as a blaster bold, person, incoming spells against oneself). Weather Sense This skill allows the individual to sense coming weather patterns; storms, ect. This skill does not allow him/her to make swift and sure predicitions of coming weather patterns. The better the individual knows the area, the easier he/she will be able to sense the coming weather changes. |
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