Star Wars Force Users Information Site

Navigate

News / Updates

Force Using Groups

Force Users Weaponry

Light Side Force Powers

Neutral Force Powers

Dark Side Force Powers

Jensaarai Force Powers

Aiki Jedi Force Powers

Teepo Paladin Force Powers

Baadu Force Powers

Gand Findsman Force Powers

Monks of Shimura Force Powers

Aing-Tii Monk Force Powers

Ewok Shamanism

Fallanassi White Current Powers

Spirit Master Ghost Magic

Sith Book of Spells

Dathomiri Spellbook

Ta-Ree Magic

Species & Force Users

Materials & Force Users

Equipment & Force Users

Locations & Force Users

Strange Facts

Forums

Links

eXTReMe Tracker

News and Updates
Neutral Control & Alter Powers

Alter Programming
Derived from the Sith study of electronic manipulation, this power allows a Jedi to focus his senses to alter a droid or computer's programming to suit his needs by reprogramming it's physical and electrical components. The reprogramming can only restore original programming which has been altered, not actually rewrite a computer's programming.

Control Another's Pain
A Jedi who controls anothers pain on another person can cause that person to act as if he or she has not been wounded starting with the round after the power roll has been made. The wound is not healed, but the character does not suffer the penalties of being wounded; an incapacitated character can still act normally, as can a mortally wounded character. This power can also be used to shrug off any stun results. However the character is still injured, and thus is prone to getting worse, even if the character does not feel the pain. For example, a wounded character who is wounded again would still become incapacitated.

Control Breathing
Can be used to breath "selectively" (in an oxygen/methane/ammonia atmosphere, the Jedi could breath only oxygen), or to slow breathing or make oxygenation more efficient (in low-pressure environments). He could effectively breathe underwater, by bringing the necessary element (oxygen for humans) through his skin rather than through his lungs. This will not work in Space, for obvious reasons. This is what Qui-Gon and Obi-Wan did in Ep 1 when the Federation tried to gas them.

Create Force Talisman
By using this power, a Force user can imbue an item of personal significance with Force energy, thereby creating a Force Talisman. A Force Talisman grants its possessor a bonus to resist Force powers. A Force user can only possess one Talisman at a time, though they can make more to give to others.

Dreamscape
This Force projection placed an opponent in a world created in the mind of the wielder. The illusion is often broken when the opponent tries to break through it, but until that time, it appears to be entirely real.

Electric Judgement
This was the name used by Jedi Master Plo Koon to describe his light-side version of Force lightning. The Electric Judgement power is dangerous for a Jedi to use due to its nearness to an attack. Few Jedi ever mastered the power, but those who did could wield it with expertise. Plo Koon, a Jedi Master on the Jedi Council around the time of the Naboo conflict was known to use this power. By drawing Force energy into himself (frighteningly similar to the way Force Lightning is manifested), the user is able to create a solid lance of Force energy which extends roughly 5 meters in front of the Jedi's outstretched hand, remaining for roughly 3-5 seconds before dissipating. This power is often used to sweep an arc clear of enemies.

Energy Resistance
This power shields the Jedi in the Force, absorbing some of the sonic, fire, cold, or electrical damage that would harm the Force user. This effect lasts for 120 seconds.

Force Barrier
This power shields the Jedi in the Force, absorbing some of the damage of slashing, bludgeoning, and piercing attacks.

Force Camouflage
This physical manipulation of light and sound allows the Force user to go unnoticed even in a direct line of sight, and is equally effective against droids and living beings. It has been noted that a few Jedi have activated this power without even realizing it or having any training.

Force Deflection
This power gives the Jedi the ability to deflect any ranged attacks without a Lightsaber. The Jedi can't reflect blaster bolts back at enemies, however.

Force Immunity
This power offers very good protection from direct Force powers of Jedi opponents, possibley negating their effects. The attacking Force user must concentrate a lot harder to even use powers against anyone using this power. Force Resistance lasts 60 seconds.

Force Knock-out
Allows the Jedi to knock someone out with a mental command and brief/light physical contact. This happened when Qui-gon tried to "calm" Jar Jar.

Force Pummel
This Force power allows the user to select a specific item or person into becoming the target of any loose object that might be lying around such as knives, wrenches, rocks etc. Damage delt may vary depending on what actually strikes the target.

Force Redirection
This power gives the Jedi the ability to deflect ranged attacks without a Lightsaber. Unlike with Force Deflection, the Jedi can also reflect these attacks back at enemies.

Force Resistance
This power offers some protection from direct Force powers of Jedi opponents, possibley negating their effects. The attacking Force user must concentrate harder to even use powers against anyone using this power. Force Resistance lasts 60 seconds.

Force Transduction
Using this power, the Jedi can charge energy cells using the Force. Only one power cell can be charged at a time. This power may also be used in reverse to drain power cells in half the time of powering them up. It does, however, take a considerable time to power up a cell, about twice as long as it normally would to power them up.

Force Weapon
A Force user with this power can temporarily imbue a non-powered melee weapon (such as a club, knife, staff, etc.) with the Force. This power can only be used on the Force user's personal weapon, and only while he uses the weapon himself.

Force Whirlwind
This power encircles the target victim in a small maelstrom of air and dust, inflicting a small amount of damage to the person caught in it. This power does not affect anything equiped with energy shield hardware.

Increase Another's Fatigue
Not a power particularly favored by Jedi, healers often learned this power to keep rulers off their feet when they were ill. The opposite of the Jedi power Remove Another's Fatigue, Increase Another's Fatigue allows a Jedi to make a target feel as though he has spent weeks walking through the mountains, even before he has left the building.

Kinetic Combat
With this power you can remotely manipulate a weapon, fighting with it at a distance as though it werein your hands. (Swing a sword, lightsaber, fire a blaster etc.).

Lesser Force Storm
This is what Vader used against Luke in Cloud City. If the storm is too big, the victim can hide in the "eye," if the vortex is too small, the storm will collapse as debris hits the target straight on. The trick is to get the vortex just slightly smaller than the victim so that the debris will ricochet, but still keep moving.

Lightsaber Throw
When used in conjunction with lightsaber combat this can truly be a deadly maneuver. The saber seems to take a life of its own, flying out to strike as much as 10 targets (depending on distance and the force users ability) in a single attack and then returning to the weilder.

Mind Probe
With this power, a telepath can focus their mind on a specific target and pry one piece of information from the target's mind. The telepath must concentrate to use this mind-influencing ability.
The singular piece of information can be a name, a number with 10 or fewer digits, a secret password, a mental picture of a room or other specific location, or something similar. The target's mind will automatically try to fight the probe, but if it fails then the target doesn't even know the prove is happening. If the target's mind doesn't hold the information they seek, the probe fails automatically, although the targets mind will still try to fight against it.
The telepath can use this ability only against sentient living beings, and must also be able to see the target (either in person or through electronic means).

Mortichro
Mortichro is an ancient art known only to a small number of Force users that can be potentially fatal to even the most vigorous person. The power takes control of the vital functions of a person and slows them eventually, paralyzing them and killing them after a few moments. The power is forbidden Jedi knowledge, only known to a very few in the Order at a time.

Phase Shift
While using this power, a Force user can actually shift her existence such that she no longer interacts with solid matter. This enables her to walk through walls, escape binders and chains, and any manner of other things which can affect a character physically. There are many dangers to using this power, though. A character can become trapped while passing through an object, reverting back to standard phase and suffering great physical harm.

Place Another in Hibernation Trance
The Jedi can place someone else into a hibernation trance. The affected character must consent to the "shut down." This power can not be used to knock out an opponent. The Jedi must be in contact with the person they are trying to affect.

Plant Surge
When used, this power causes plants (grasses, weeds, bushes, trees, etc.) to entangle target creatures, holding them fast or slowing them down. The distance at which this power is used affects how difficult it is to control.

Projectile Deflection
Some Force Adepts and Jedi learn to use the Force to alter the trajectory of incoming projectiles, sending them off course slightly to impact behind them. Jedi Master Ikrit used this power to deflect the blaster bolts fired by the Peace Brigade on Yavin 4, however use of the power is taxing and ultimately caused him to fall in battle.

Quy'Tek
This was a meditative technique developed by the Jedi Knights of the Old Republic. It was used primarily to mask an individual's connection to the Force, allowing a Jedi to pass unnoticed, even to other Force-sensitive beings.

Receptacle
With this power, a telepath can imbue a rare and valuable amulet, cloak pin, brooch, or other piece of jewelery with a fraction of their telepathic power. The telepath must have an item worth 5,000 or more credits to use this power on. Imprinting the item takes 8 hours of undisturbed meditation, which the telepath must complete before the receptacle can be used. During meditation, the telepath can take no other actions.
An imbued receptacle only holds a small amount of power which can only be spent on the Mind Shard, Thought Bomb, Neural Storm, or Psychic Scourge powers.
The telepath can "recharge" a receptacle that is completely drained, which takes another 8 hours of undisturbed meditation.

Return Another to Consciousness
The Jedi can use the Force to return a target to consciousness. The Jedi must be in contact with the person they are trying to affect.

Short Term Memory Enhancement On Another
When a Jedi uses this power, she/he allows another to replay recent events in order to more carefully examine images and peripheral occurrences. The target may freeze images and even scan their memory to recall details that were seen but not consciously registered at the time of observation.

Page Design And Coding By:
Neil Allen, Wipey.tk