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Neutral Control, Sense, & Alter Powers

Affect Mind
This is the abiity to affect anothers mind. You can make them think they hear, see, smell or taste things they do not. It can also be used to make people beleive what you want them to beleive and to make them say what you want them to. However, it only works on the weak minded.

Art of the Small
This technique of utilizing the power of the Force was discovered and refined by the Fosh Jedi Knight, Vergere, during her five decades of imprisonment with the Yuuzhan Vong. Vergere's personal study and introspection transcended the traditional definitions of a light side and a dark side to the Force. Instead, she found a wild form of the Force and a more controlled form. This definition, which simply stated the the Force exists and can be controlled, led her to the discovery of the Art of the Small. Using this technique, Vergere could make herself "small", in such a way that she was barely recognizable within the Force. This allowed her to fool her Yuuzhan Vong captors into believing that she was not, in fact, a Jedi Knight. It also allowed her to manipulate individual molecules within her body to affect tiny chemical changes. Thus, Vergere could alter her own tears to become healing fluids or poisons.

Astral Translocation
The final form of teleportation. This makes the users tangible body go limp, while the life essence of a user moves through the astral plain to view things he cannot see. Unlike mental translocation, in the astral plain, a user can interact with others who use this power. This is a good way to fight duels where one side is notorious for pulling a saber, blaster, or other non force attack. If the corporal body is destroyed, the user is forever trapped on the astral plain.

Battle Meditation
Two possible effects. The Jedi can force his adversaries to stop their attack and begin to fight each other. The Jedi can also make his allies' will to win stronger, while weakening the resolve of the enemy. The targets of this power must have initiated combat for the power to work.
Battle Meditation has its limits, however. For a start, the maximum number of people that it is able to affect is 1250 people and this is only if the Force user is extremely powerful. Most people are only able to affect 150 people while less powerful Force users can only affect 40-75 people.

Conduit
This power enables a force user to convert force energy into some other form of energy. This enables the user to fire a blaster or wield a lightsaber which has a dead power pack. Of course if an item is over powered, it could burn out or even explode, under power the item and it may fail to function efficiently. Note that this power is not restricted to electrical energy, any kind of energy can be produced, but this power does not enable the user to do force lightning, project heat from their eyes a la superman or even project a beam of light from an open palm. It can only be used to power some sort of powered item.

Discharge Spirit
User leaves his body and puts his spirit into a Sohn-Ja (or soul jar to the uneducated). The object must have great significance to the user and specifically designed for this action. Materials for the Sohn-Ja usually cost arround 100,000 to 1,000,000 Credits (Sohn-Jae may only be crafted from the finest materials, and even the slightest imperfection could cause damage to the spirit within). While a body is vacant of a soul it will begin to deteriorate as if in a coma. Without proper assistance, the body will shortly die.

Dominate Mind
Dominate mind enables the persuasive use of the Force. Once a Jedi has this power, they are able to force most beings to do answer any question, and do most things as long as it does not go against their basic instincts.

Doppelganger
The most powerful Jedi can create body-doubles to move freely and interact with others, leaving the Jedi's actual body safely hidden. These doubles are indistinguishable to all but the most powerful Jedi Masters. When their maker's concentration is lost, or the doppelganger is mortally wounded, they fade into thin air.

Dream
This power is used to alter a target's dreams to allow the viewer to perceive dreams as directed by the Jedi. Jedi healers have used this power in the past to assist those who have been harmed through the dark side of the Force to find their way to sanity, as well as to health. Other Jedi have used this power to warn allies, or even to communicate with others across vast distances.

Enhanced Coordination
The Jedi can coordinate the activities of a group to increase their effectiveness at a given task. The Emperor often used this power to increase the abilities of his troops. This power can only be used on individuals who have agreed to be willing targets for it.

Force Breach
This ability can cancel out other powers that Force users may use on themselves, It is a more advanced version of the Force Suppression power, and can cancel even the most advanced forms of all powers.

Force Bubble
Developed by the Jedi Knights as a defensive measure, the Force bubble was a kind of shield that protected the individual inside it. When properly formed, the Force bubble provided a complete sphere of protection, deflecting energy and projectile weapons away from the being inside.

Force Link
Symbiosis is one of the major themes that Force philosophers encounter in their deep meditation, and is something that affects all students of both the Light and Dark sides of the Force. Nothing displays the concept of symbiosis better than the ability for several Force users to combine their strength and link together, forming a circle of the Force that flows through one focusing being. The Force Link power allows two or more Force users to join together, effectively increasing both the range and area of effect of a power, and also the potency. However, the actions of the leader reflect upon the entire linked group, and one must be certain that the leader is trusted or else the entire group could collapse.

Force Suppression
This ability can cancel out other powers that Force users may use on themselves such as Force Aura, Force Shield, Force Valour, Knight Valour, Burst of Speed, Knight Speed, Energy Resistance, and Force Resistance, though it can not cancel out the most advanced forms of those powers. These powers are instantley cancelled, though the target can reactivate them if they have the ability to.

Illusion
First seen in I, Jedi, This is Corran Horn's trademark. The illusion itself can affect entire groups of people, but droids and cameras won't be affected (since they're not alive), and powerful Jedi Masters can see through it if they know what they're looking for.

Inhabit Object
While it has been shown that a Jedi who has prepared himself for death may still make his presence known in the world of the living, there is an alternative means of doing so besides the "specter" method shown by Obi-Wan Kenobi after his demise on the Death Star. An object, usually no more than a handful in size, can be inhabited by the spiritual essence of a Jedi. This power is dangerous, however, and is seen as impure by most Force users. Most Jedi see it as the natural order of things for death to take the living, and as such frown on this practice as a means of avoiding death. Additionally, the Force is the essence of living things, and to entrench one's spirit inside a nonliving object takes away a little of the purity of the Force, in much the same way that prosthetic replacements do.

Limited Invisibility
A variation of Illusion, meaning it won't affect droids, cameras, or sensors. Also, strong enough Jedi may be able to detect a tell-tale sign (a ghostly image, a rippled outline or something else).

Mental Translocation
This is a form of teleportation that allows the user to have an "out-of-body" experience in which they see in a tunnel vision. They move anywhere and see anything, no barriers stop them, and cannot be sensed. The users body is very vulnerable when this is used however.

Projected Fighting
The Jedi can use this power to strike an opponent without physically touching them. Projected Fighting is a potentially dangerous skill. If you wish to remain with the Light Side, only use it in the defense of others, and only to stun (Never to cause pain and injury).

Psychic Avatar
With this power, a telepath can project a mental image of themself - a psychic avatar - across great distances.
A psychic avatar is a translucent, three-dimensional projection of the telepath similar in appearance to a Force spirit.
When the psychic avatar first manifests, the telepath's physical body enters a state of suspended animation that could be mistaken for death by some people. Their mind, meanwhile, instantley travels to wherever the psychic avatar manifests. In essence, the psychic avatar becomes the new receptacle of the telepath's consciousness.
Manifesting a psychic avatar takes a few seconds. The telepath chooses where her psychic avatar appears: distance is not a factor, although the telepath must have viewed the destination at least once, though the avatar can move to somewhere the telepath has not seen. For instance, a telepath on Coruscant can manifest in a Mos Eisley cantina, provided they can visualize it from past experience. They can not adequately familiarize themself with a destination by looking at a picture or holoimage of it.
Through the psychic avatar, the telepath can perceive people and objects out to a range of 20 meters depending upon their power. Beyond that, everything is a blur. They can not perceive any living being hidden from their thought sensor (see Thought Sensor in Neutral Sense Powers); they are simply undetectable to the telepath. Incorporeal beings (such as Force spirits) and other psychic avatars can communicate and interact with the telepath's psychic avatar normally if they are within range.
The psychic avatar can not physically manipulate its surroundings but can move in any direction and pass through solid barriers, moving at a normal walking speed of the telepath. It can not harm living creatures but can be physically harmed by them. Since a telepath's mind is locked within the psychic avatar, they are no more or less vulnerable to mental attacks and mind-influencing effects than they would be in their physical body.
The psychic avatar can not use or be affected by Force powers that manipulate physical objects (such as telekinesis).

Release Spirit
Allows user to release a spirit contained in a Sohl-Ja (see Discharge Spirit). Upon release, the spirit may attempt to re-enter its own body or use Transfer Life to take over another body. Failure causes the spirit to dissipate at a gradual rate usually lasting upto a maximum of 10 minutes without being in a body.

Thought Bomb
With this power, a telepath can release can release a burst of psychic energy that scrambles the thoughts of living creatures within range.
Unleashing the thought bomb takes about half a minute, and has a maximum radius of 40 meters. All living creatures within this radius will be affected, though their minds will try to fight against it.
Since the thought bomb consists of mental energy, it can pass through walls and other obstructions.
The telepath is not affected by their thought bomb and can choose to shield a number of additional creatures or beings. The amount they can save depends on their power and training. Shielded creatures suffer no ill effects from the thought bomb. This should not be confused with the Sith Thought Bomb power.

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