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Beast Languages This power allows the Jedi to translate a beast-language and speak it in kind. As creatures rarely have "true" languages, the Jedi is actually reading the differances in surface emotions within grunts and growls and other cues of body language. Combat Sense Combat sense helps a Jedi focus on the battle at hand. Everything else becomes dulled and muted as the Jedi's senses are all tuned to the combat happening around him. All targets become mentally highlighted in the Jedi's mind, focusing his attention on his opponents, a Jedi gains certain important advantages. Danger Sense Danger sense allows a Jedi to extend his senses around himself like a ship has protective sensors, thus creating an early warning system for as long as the power is in effect. It is active all the time and can not be turned off. Direction Orientation A Jedi using this power connects with the Force surrounding the planet he is on. By probing various aspects of the planet's rotation and magnetic fields, he is able to determine not only which direction he is facing (North, South, East, West, etc.), but also create a sort of internal compass that he may use at any time. As long as the power is kept up, the Jedi is able to tell exactly which direction he is moving in relation to the planet's poles. This power is often used in underground or urban situations, where the more natural signs of direction are frequently unavailable. This power only functions on planets or space platforms which have significant rotation and magnetic fields; it does not function in outer space, or aboard non-stationary space vessels. Force Dream This was the term used by the Jedi Knights of the Old Republic to describe any subconscious connection to the Force that provided a being with strange and wonderful dreams. Force dreams were considered different than farseeing, since they provided no information about future events. They were useful, however, in understanding the stresses a being was experiencing. Force Shot This power is used to increase a character's accuracy with missile weapons against hidden or concealed targets. If successful, the Force-user may use his sense powers to aid his shots against an organic/living target that is either fully or partially concealed, be it behind a wall, through smoke, or in darkness or shadow. At least some portion of the target must be concealed by some degree of cover to be effective. Force Track The Force surrounds and binds all living things, and as they shift their placement in the Galaxy, so shift the subtle currents in the Force. Darth Sidious once described the Force as a mist, constantly surrounding and penetrating all living things, and visible to only those with a special kind of sense; using this analogy, when a being moves through the mist, it stirs up clouds and leaves a trail. Force users can tap into this special view and use it to follow the movements of a target. By shifting her senses to a certain kind of Force attunement, a Force-user can see the path left by her target, effectively using that being's presence in the Force as a means of pathfinding or tracking. When using this power, the target's path is illuminated by a bright white glow (for Light Side Force users), an inky black trail (for Dark Side Force users) or a dull grey trail (for being of neither light nor dark). This power does not, however, work with droids or beings which have no presence in the Force, such as the Yuuzhan Vong. Guided Attack By successfully using this power and studying a single opponent for two full minutes, a character can anticipate that opponent's reactions in combat. This effectively reduces the chance of missing a target when using a ranged weapon. Instinctive Astrogation This is the more well known ability of the Jedi to calculate astrogation routes without the use of a nav computer. The Jedi uses his senses to "feel" through the myriad of hyperspace routes to determine the safest path. This skill may also be used the navigate through nebulae and black hole clusters. Instinctive Navigation Similar to the Instinctive Astrogation power, but instead of calculating a course between the stars, the Jedi can use their sense skill to navigate between terrestrial based locations. Instinctive navigation is literally letting the Force be your guide, and following its "currents" to your destination. This skill is useful while lost in cave systems, mine shafts and other maze-like networks. Kin Sense This power allows a Jedi to sense a family member's presence. Because the power is automatically kept up at all times, it allows the Jedi to sense family members even as they approach. This power may only be used on blood relatives of the Jedi, or those with whom the Jedi shares a Life Bond (as per the Jedi power). It is possible, however very hard, to hide yourself from this power. Life Detection The character can detect live sentient beings who would otherwise stay hidden from their normal senses. Life Sense This power may be used in two ways. The first is after a Jedi has used Life Detection to feel the presence of a particular target. If the user wishes to identify the targets which have been detected, each target must be checked separately. The second way that this power may be used is in the attempt of a user to locate someone. This second usage is normally only attempted when the Jedi is out of his or her Sense Range. The difficulty is modified by both Relationship, Species and Proximity. Life Web This power is used to detect large concentrations of members of a specific species, such as Humans, Rodians, or Ssi-ruuk, for example. When the power is used successfully, the user senses the general direction that leads to the population. If the user is extremely powerful (or very lucky), the user also knows the approximate distance (hundreds or thousand of kilometers, or single tens, hundreds or thousands of light years, for example.). It must be a race that the character has encountered before. Magnify Senses This power allows a Jedi to increase the effectiveness of his normal senses to perceive things that would otherwise be impossible without artificial aids. He can hear noises beyond his normal hearing due to distance or softness - he can't hear beyond normal frequences. Likewise, he can see normally visible things over distances that would normally require the use of macrobinoculars, and identifty scents and odours that are normally too faint for Human olfactory senses. Merge Senses This power allows a Force user to perceive things through the senses of another creature, one with animal intelligence or less. He can see through the eyes of the selected creature, enjoying the benefits or being bound by the restrictions of the creatures vision. He can hear through the creatures ears; smell what the creature smells; and physically feel whatever the creature is feeling. The force user does not control the creature, but can make suggestions. The simpler or less threatening the request, the more likely it will be agreed to. If a suggestion goes against the nature of the creature or would put it in an obviously hazardous situation, the Force user will likely fail and the suggested will be ignored. While the Force users senses are merged with a creatures, the Force users body is motionless, its senses unable to function until, of course, the meld is broken. The link with the creature is also broken by the death of either the creature of the Force user. If the creature suffers damage or dies during a meld, the Force user suffers one-half the amount of damage. Nature Affinity You are especially in tune with natural surroundings. This mystical bond allows you to sense what the local environment contains. By walking in a natural setting and meditating for a full minute, you can get a sense of what living organisms exist in the area. Under these conditions, people with Nature Affinity can detect the kinds of plant or animal lifeforms in a 200-meter-radius area. Living creatures that don't wish to be found can try to oppose this power. Due to the amount of strain this ability puts on its wielder, the Nature Affinity power can be used only once per hour. A person with Nature Affinity can get a "sense" of the environmental state of well-being by "feeling" for it. This information translates as an emphatic result, such as "harmonious", "threatened", or "dying". Poison Sense Related to Danger Sense, but not dependant upon that power, Poison Sense allows the user to sense, in advace, any contaminants or other factors that could make a substance dangerous to ingest. Postcognition The character can visualize the events regarding a particular location or object. He must be in physical contact with the object, or he must be at the location, for the power to work. The Jedi can determine who has handled or touched the object and what events have transpired around it. The Jedi may "search" for specific incidents or simply review past events, somewhat like viewing a hologram. Precognition Precognition warns the Jedi whenever they are about to enter extreme danger. These warnings are quite rare. Predict Natural Disaster This power allows the Jedi to sense local meteorological and geological conditions and predict imminent disasters, such as quakes, volcanic eruptions, floods, landslides, avalanches, cave-ins, mine subsidence, large scale conflagrations (such as forest fires) and even dangerous storms, tornadoes and hurricanes (which can also be predicted with weather sense). By opening his or her senses to the environment, the Jedi can predict these disturbances, much as animals can seemingly sense a quake hours or even days before it happens. Like weather sense, this power does not lend itself to quick predictions. It customarily takes weeks for a Jedi to acclimatise to local weather patterns and topography. Psychometry This ability to use the Force seemed to be unique to the Kiffar race, and allowed an individual to discern past events by coming in contact with inanimate objects. A Jedi using psychometry would be able to view events from the viewpoint of the object's holder, as well as to feel the holder's emotions. While the Jedi Council did not prohibit the use of psychometry, it expressed frobade the use of psychometry on a dead body. Can work on the dead, but not the living. Receptive Telepathy Jedi can attempt to read the surface thoughts of a target. The Jedi "hears" what the target is thinking, but cannot probe for deeper information. A Jedi can read the minds of more than one person at a time, but each additional person but it increases it's difficulty for each additional person. This power may be used on creatures and other sentient species, although it cannot be used on Droids. Sense Force This power is used to sense the ambient Force within a place. It cannot be used to detect sentient beings, but there are many forms of life and many areas of the galaxy intertwined with the Force which can be sensed with this power. Sense Force Potential This power allows a Jedi to probe the mind of a target, and determine whether that person has the potential to be strong in the Force. The deep subconscious of a Force-sensitive person is shielded by a protective barrier which prevents another Force wielder from penetrating his or her inner mind. This shield pushes violently back at an intruder, sending him or her stumbling back. This "shield" is an involuntary defence mechanism maintained by every Force-sensitive person. It is one reliable way to determine which people might have the potential to become Jedi. The magnitude of the backlash generated by the shield depends on the character's strength in the Force. A person who is merely Force-sensitive will shove the intruder back several feet. Someone with actual Force skills will produce a more intense reaction. Those with little training will send the intruder reeling back across the room. Someone who is well-trained, or who has a great deal of raw talent in the Force, might actually hurl an intruder across the room. Sense Path This power tells a character what "path" he is on: whether his current actions are likely to lead him to the Dark Side, and whether any specified future actions are likely to do so. (This power may be thought of as far-seeing without control). Bear in mind that without control, the Jedi has no control over whether he sees the past, present or a possible future. The visions he receives are more likely to be allegorical in nature; to receive specific details, the far-seeing power must be used. When giving the results of this power, be honest but obscure: if the character has been tainted by the Dark side and is attempting to atone, this power will tell him how successful he is being. Sense Surroundings Sense surroundings allows a Force-user to extend his senses through the Force, permitting him to fight and sense things despite darkness or obstruction. This power doesn't duplicate the Magnify Senses power, but it does allow a character to perceive things normally through the Force instead of through a normal sense. This power can only be used to counter either blindness or deafness. In order to counteract both lack of sight and sound, the power would need to be used twice. Shift Sense The character may shift his senses so as to detect phenomena of a different type than normal; shifting the spectrum of vision into the infra-red or even radio waves, setting olfactory nerves to detect specific chemical combinations which are not normally perceived, or improving hearing to frequencies above or below that which can usually be heard. Please note that this power is exceptionally useful in some aspects, but fairly limited in others. For example, a Jedi may detect communication frequencies, but that does not mean the Jedi can listen in on the transmission. The Jedi will be able to detect that a transmission is present, but may not necessarily be able to locate the signal's source, and certainly will not be able to decode the information carried by the transmission. Thought Sensor Using the Force, a powerful telepath can sense the psychic vibrations of all living beings within a radius of anywhere upto 20 meters depending on their power. A Force-sensitive being can try to mask their psychic vibrations if they are more powerful in telepathic abilities. A successful mask means the telepath cannot sense the beings presence using this ability. The telepath cannot be surprised in combat by any being or creature they detect with their thought sensor. Translation This power allows the character to translate a language and speak it in kind. The Jedi may decipher body language, explore the spoken word, or translate ancient Sith texts. In order for this power to work, the character must first hear the target speak, or see the words in written form (such as an ancient text or document). This power has many advantages. First, it takes only one application of this power to "understand" a language. Because they also "speak" using beeps and whistles, droids may be communicated with using this power. Finally, the Jedi can translate ancient texts, even if the language has long since vanished from the galaxy. Note that the character does not really know the language. Once this power is no longer in use, the Jedi is once again unable to decipher the target language. Weather Sense This power allows the Jedi to attune himself to the workings of local weather patterns. By sensing he movements of clouds, winds, tides, and solar bodies, someone using this power can discern patterns in the weather, and so make limited predictions regarding the behaviour of atmospheric phenomenon. The power does not lend itself to quick predictions, however. It usually takes weeks for a Jedi to become accustomed to local weather patterns and become familiar with unique features of the local topography that it is possible to obtain accurate readings. |
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