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Cryofreeze This spell has never found practical use in history, but theoretically its advantages can be found. If one plans to embark on a long voyage without a hyperdrive, one may wish to cast this before doing so. After this is cast, the Sith Sorcerer falls into trance similar to both hibernation and cryostasis. However, such trance may last for millions of years, while cryochambers preserve a person only for a maximum of 100,000 years with 15% mental and bodily degradation. The caster may choose when to wake up. Although, I can not see how one may find this spell useful in today's technology, this proves that the Sith have existed long before anyone even got an idea of building a hyperdrive. Crystallize This spell only has one purpose and that is offensive and destructive. Based on the early human attempts at cryostasis, it was first pioneered by the primitive Sith Magicians about 40000 years BSW. A Sith Magician launches a bolt of energy at the target. As the bolt enters the target's body, it cools it immediately down to the temperature of -40 degrees Celsius. However, the cooling is so brief, that the target does not die at once. And yet, as the temperature is lowering with the bolt, the water in the cells contracts and then at -30 it expands again and crystallizes causing massive cellular damage. When the body gains temperature again, osmosis in the cells is resumed, and most of the cells explode from the holes caused in them by crystallization. The damage is 100% fatal. Force Capsule It is best to cast this spell in unison with the Cryofreeze. After the casting, a Sith Sorcerer is completely covered with a bubble about the size of an escape pod completely consisting of the Force. After that, if the user doesn't cast Cryofreeze, he will simply suffocate in the limited space of the bubble. Then the bubble may act as a rocket and fly up carrying the sorcerer away into deep space. It is completely guided by the directions put in it by the sorcerer before the casting. The bubble senses when the sorcerer feels that the journey is complete and then disperses, even if it might dissipate in outer space Then, automatically, the Cryofreeze is disengaged and the sorcerer wakes up. It is very useful if one wants to leave and never return somewhere and spend his life as a hermit. Freezing Of The Exterior A powerful spell that affects organic and non-organic substances alike. This spell uses the Dark side to suck out all kinetic energy from the molecules of the target, thus lowering the target's temperature to zero degrees Kelvin. This sudden freezing makes the target become brittle, and can thus be easily shattered. There is legend of a Sith Sorcerer who made Ice sculptures out of his opponents through the use of this spell. Life Suspension A Sith Lord may cast this spell on themselves prior to their own bodies death. The dark side will hold the body at the health when it is cast, even if the body does not remain in one piece. Sacrificial Gain A Sith Lord sacrifices the life of a force sensitive individual to extend their life in ratio to the force strength of the individual with only minor bodily degeneration. |
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