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Sith Electrics

Charge Stone
This spell allows a VDSM "charge" a rune stone with magical energy. It transfers the mentioned energy from the caster of the spell, first through the rune structure itself and then into the body of the stone. Let it be noticed that the magical energy does not destroy the rune stone. When such a spell is cast upon it, it becomes a sort of a magical storage battery. However, a charged rune stone is an extremely volatile material and that gives it a possible use as a weapon. If a charged stone is thrown against a hard surface or detonated, it will explode producing the effects of a thermal detonator or a grenade killing anyone close to the explosion. But, fire or other flammable chemicals will have no effect on such a stone.

Dark Ball
The dark ball is actually a concentrated sphere of kinetic and electric energies created again only to serve its master and therefore is under his control. The dark ball, when created may act in many roles. It can act as a Force mask or turn into a Sith talisman. It can also act as a shield in battle and protect its master. It has been rumored that the little sphere can even kill. Being able to change sizes, the Sith sorcerer may find it a great asset if he wishes to retrieve some hard-to-get or rare item.

Electronic Manipulation
This power allows a Sith to channel his anger into the electronic circuits of a computer, droid, or machine, and reprogram it by manipulating its physical and electrical components. The reprogramming can only restore original programming which has been altered, not actually rewrite a computer's programming.
Since this Sith power can only be evoked in a state of rage, the Jedi have long avoided using it.

Mechu-deru
This was one of the many ancient Sith forms of Force magic, which could be used to infuse a mechanical object with Dark Side energy. It was believed to have been lost by the era of the New Order, but Roganda Ismaren discovered several ancient scrolls which documented its usage. She passed most of this information onto her son, Irek.

Protect Possessions
This spell was written to have been first used at the burial of the Dark Lord Edor Kalgh by his "friends", the magicians of the Sith. These mages first covered all of the targeted possessions in some kind of gray-red dust and then after an incantation was said, the possessions and the body of the Dark Lord burst into flames. I researched this spell, and found that the flame consists of negative kinetic energy which not only protects a possession from someone's robbery, it also causes all in the flames to come to a state of time stop. That means that if a dead body is covered with the flames, it will forever remain in its original form. Only the caster of the spell can dissolve the flames and touch the possessions. The flame "recognizes" he who cast the spell, and allows the Sith sorcerer to come in physical contact with the object.

Scrambling Of The Electric
This spell is the Sorcerer's equivalent of EMP devices. Here, the Dark Side of the Force is used to cause "ripples" in the electromagnetic field; ripples that could in fact scramble any electrical device in the vicinity, up until the point that the electrical device is unusable. This is a good spell for disabling enemy equipment.

Trigger
This spell relates to Charge Stone above. When the rune stone is charged, the magic in it can be triggered by this sorcery. As with the impact on the hard surface, the stone will explode in a white flash acting like a grenade. Such a spell in complement with the stone itself makes an excellent assassination weapon without the burden of buying expensive explosives or detonators.

Page Design And Coding By:
Neil Allen, Wipey.tk