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Ta-Ree Magic Spells

Awaken
When used, the target returns to consciousness. The target has the same restrictions as imposed by the Stay Conscious power. The Ascendant attempting to use awaken must be touching the target in order to use this power successfully. This power can counteract the effects of the Ta-Ree spell sleep.

Battle Mastery
An Ascendant can learn this power to better use a hand weapon more effectively.
This power is called upon at the start of a battle and remains active until the Ascendant is stunned or injured; an Ascendant who has been injured or stunned may attempt to re-activate the power as long as he or she remains conscious.
An Ascendant may also use this power in conjunction with Energy Blade in order to parry blaster bolts.
The Ascendant may also attempt to control where the blaster bolts go, although this requires more skill.

Battle Sense
Battle sense helps an Ascendant concentrate on a combat situation. All targets of this power become mentally “highlighted” in the Ascendants mind, making it easier to attack them or defend against them.

Blindness
Blindness allows an Ascendant to eliminate the target’s sense of sight, reducing visibility to a gray blur. The Ascendant can use this power on a number of targets with more training.
The power is not without its disadvantages, however. If the targets willpower is stronger than the Ascendant’s spell-casting abilities, the power can be turned back against its caster.

Block Pain
A character can use block pain to ignore the effects of wounds. The adepts wound is not actually healed, but the penalties of being wounded no longer apply; a wounded Ascendant does not suffer from the pain, an incapacitated Ascendant can still act normally, as can a mortally wounded Ascendant. This power can also be used to shrug off stun results.
The power can be kept “active”, so the Ascendant can ignore the pain of injuries for a longer period of time.
Block pain is similar to the Force power Control Pain. However, Ta-Ree Ascendants must use a simple series of chants and incantations to activate this spell. The Ascendant must continue to chant as long as he or she desires to keep the power “active”. It is not necessary to shout these incantations; merely whispering the proper mantra is sufficient. However, in situations where stealth and secrecy are required, this facet of the power can prove dangerous.

Boost Attribute
An Ascendant can use this power to increase a single attribute for a limited period of time. (An increased attribute can help an Ascendant to jump higher, shoot better, see farther and so on.) All skills governed by the enhanced attribute increase by the same amount for as long as the power remains active.
This power is similar to the Force power enhance attribute. When Ta-Ree Ascendants activate this power, it produces an unusual visual manifestation: a bright, flame-like swirl of light surrounds the Ascendant using the power. This “flame” does no damage to anyone it touches, although in low-light conditions, it makes the Ascendant extremely visible.
In addition, the energy-flame changes colour depending on which attribute is being boosted. The “behaviour” of the energy swirls also changes from attribute to attribute.
Dexterity: Sparkling blue-whte discharge, similar to lightning; covers Ascendant’s entire body.
Knowledge: Red-yellow glow, similar to mist or fog; concentrated on Ascendant’s head.
Mechanical: Purple-blue aura, flickers rapidly; concentrated on Ascendant’s hands.
Perception: Orange-red glow, strobes brightly; emanates from eyes.
Strength: Green-yellow glow; surrounds Ascendant’s entire body.
Technical: Yellow-white “speckle” pattern, similar to visual static; surrounds Ascendant’s entire body.

Boost Senses
This power allows an Ascendant to increase the effectiveness of his or her normal senses to perceive things that otherwise would be impossible without artificial aids. Boost senses makes it possible to identify scents and odors that are normally too faint for human olfactory system. However, Ascendants that use this power cannot detect sounds, scents, or objects that would be beyond the range of their normal senses; humans cannot use this power to hear ultrasonic frequencies, or see in the infrared spectrum, for example.

Cloak Presence
An Ascendant can use Ta-Ree to shield his or her “presence” from outside observation. The Ascendant seems to be in deep meditation, and is oblivious to his or her surroundings. An Ascendant using the cloak presence power may not move or take any action except try to disengage from the effects of the spell.
When using cloak presence, an Ascendant is difficult to sense or affect with the Force or Ta-Ree abilities.
When an Ascendant comes out of cloak presence, the Ascendant gets a bonus to all Ta-Ree powers for the same amount of time the Ascendant spent in cloak presence. The bonus is reduced, but not cancelled completely, if the Ascendant is a dark sider.

Darkness
This power allows an Ascendant to cloak an area in shadow for a limited period of time. This darkness can be dispelled by the Ta-Ree power Light. All characters in darkness – including the Ascendant – suffer penalties to their vision. The power lasts longer the more it has been trained in, and can be an spherical area anywhere between 10 and 30 meters, anywhere up to 50 meters away from the Ascendant.

Deadly Touch
An attacker must be touching the target to use this power.
When this power is activated, they deal high damage whenever they touch anyone, which is possibly fatal.

Deafness
This power allows an Ascendant to cause a target to lose the sense of hearing. Target’s that have been rendered deaf find it nigh impossible to hear anything. The target may make a single attempt to shrug off the effects of deafness, which is moderately hard to do, although after a few minutes they will have their hearing back.
The Ascendant may deafen more targets the more they practice this power.
An Ascendant has a small chance that they will suffer the effects of this power when they try to use it on others.

Detect Life
This power allows an Ascendant to detect sentient beings who might otherwise remain hidden from their normal senses. When the power is activated, the Ascendant knows the location of all sentients within 10 meters. If the power is kept active, the Ascendant can detect a sentient within 10 meters.
When an Ascendant nears sentient creatures, their minds will try to fight against this power, though it usually fails and allows the Ascendant to sense them. (Jedi – or other more “traditional” Force users – can use their control Force skill to try to not be detected if they so desire.)
If the Ascendant has trained this power considerably, or is rather strong with Ta-Ree, then they use Ta-Ree to “read” the target. The Ascendant cam instantly determine if the target possesses Ta-Ree abilities (or is Force-sensitive), if the target is someone that the Ascendant has encountered before, and if so, the target’s identity.
This power has one unusual side-effect on human and near-human species. (Non-humans and natives of the DarkStryder planet do not experience this side effect.) When a target has been detected, the Ascendant using the power may become extremely nauseated; this nausea lasts for only a few minutes however. Medpacs or other healing attempts do not alleviate the discomfort.

Detect Ta-Ree
This power is used to sense the ambient Ta-Ree energy within a specified location. It cannot be used to detect sentient beings.
Detect Ta-Ree will tell an Ascendant the rough magnitude of Ta-Ree “presence” in an area or object.
Detect Ta-Ree can also tell an Ascendant about the rough magnitude of Force use in an area or object. However, an Ascendant cannot detect both Ta-Ree and the Force at once.

Duplicate
This power creates a mirror image of the Ascendant. The image is an illusion, but to those who interact with it, it seems real. The user can experience the duplicates full range of normal senses and the duplicate seems to have form and substance. These duplicates register as normal on droid sensors and those present with the double believe it to be a real person.
An Ascendant using the creation must concentrate on keeping the power up every 10 minutes to maintain the illusion; if the Ascendant stops using the power or the double is fatally injured, it simply fades into nonexistance.

Energy Blade
This power allows an Ascendant to affect the damage of a melee weapon can inflict. This power only applies to melee weapons; projectile weapons of any type are not affected.
This spell is only used by Yapi shamans; they will not teach the power to outsiders without a show of bravery or the promise of some kind of gain. When energy blade is used, a melee weapon glows brightly, and hums as it moves through the air, much like a Lightsaber. This power can only affect one melee weapon at a time.

Entangle
The Ascendant can use this power to cause nearby plant life to snare an unsuspecting target. If there is no planet life of sufficient size (vines, branches, and so forth) this spell will not work. This spell only works on one target at a time and these targets may attempt to dodge the snares.

Escape
The Ascendant escapes bonds by contorting in painful and difficult (but physically possible) ways. By dislocating joints and the like, an Ascendant can escape almost any physical restraining device. While this is indeed a painful procedure, it is possible to block out the pain and focus on the task at hand.

Generate Lightning
This power produces bolts of energy that fly from the user’s fingertips, causing paintful wounds. This power can be deflected by the Ta-Ree spell Shield. (or several Force powers.)
Ta-Ree lightning can also be dodged, though all dodge attempts are very difficult to perform as it is very difficult to predict where the lightning will strike.
The power can be used for a variety of purposes at sufficient strength; Ascendant’s can use this power to fell damaged trees, blast entrance into cave-ins, and so forth; while it is similar to the dark side Force power Force Lightning, it does not draw the user into the dark side. This power may be used in self-defence, in defence of others, or for constructive purposes with no penalty. However, blatantly evil use of this power (attacking unarmed opponents, for example) still draws the Ascendant into the dark side.

Generate Wind
The Ascendant can generate a gust of wind when desired. This gust can be anywhere between a slight breeze (1-5 kph) to a strong gale (50-80 kph).
Ascendants can use this power to suit a number of purposes: the wind generated can be used to pick up a cloud of dust to hide in or to blind opponents, or to put out a fire or blow smoke away from an encampment, even to knock targets to the ground. The Ascendant can determine the direction that the wind blows, though this may have long-term effects on the weather patterns of the region.

Heal
The Ascendant can speed up the natural healing process of a target, as outlined in Speed Healing. The Ascendant must be touching the target whenever he attempt to use this power.

Heat
This power allows an Ascendant to speed the vibration of molecules in most solid objects, increasing the object’s ambient heat. This is particularly effective on hand weapons and armour; heated objects inflict damage until the spell expires, or until the heated items are dropped. This power may only be used on a single target. It is possible for this spell to become so powerful that it can melt or even incinerate objects.

Lessen Another’s Fatigue
This power allows the Ascendant to remove the effects of fatigue in another. However, unlike the basic power, the Ascendant must wait until the target is actually fatigued, before offering assistance.

Lessen Another’s Pain
This power has the same effect on a target as block pain does on its user.

Lessen Fatigue
The Ascendant uses this power to combat the effects of strenuous work. The Ascendant causes bodily toxins to be ejected much more efficiently, thus allowing for greater stamina. This power can be kept up over many days if used correctly, and so the user never becomes fatigued, though eventually it does take its toll, and the Ascendant will have to rest.

Lessen Injury
By using this power, an Ascendant may use Ta-Ree energy to reduce the amount of injury he or she suffers; this power is normally only used in desperation because of its long-term repercussions.
When the power is used, the Ascendant temporarily uses some Force-sensitivity, and overuse of the power can mean the complete loss of Force-sensitivity.

Light
This spell allows an ascendant to bathe an area in bright light for a limited period of time. The effects of light are easily spotted at night – anyone attempting to visually search for the Ascendant gain a bonus after dark.
Light can be dispelled by the Ta-Ree power Darkness. All beings in light suffer no penalties to vision at night, as a sphere of illumination as bright as normal daylight surrounds them. The light lasts longer the more it has been practiced.
Once the location of the sphere is determined, the sphere is immobile it does not follow the Ascendant, instead remaining in a fixed position. This sphere can be anywhere between 10 and 30 meters in diameter, and can be anywhere up to 50 meters away from the Ascendant.

Manipulate Flame
Manipulate flame allows an Ascendant to alter the brightness of a nearby source of flame. While this spell affects normal fires (such as torches or campfires) it has no effect at all on Ta-Ree generated flames; the flame-like manifestations of boost attribute cannot be dimmed or brightened, for example. Also, this spell has no effect on a fire’s damage value or fuel consumption.
Manipulate flame can either increase or decrease the brightness of a target flame, though the flame must be within the Ascendant’s line of sight. When the spell is activated, the Ascendant can choose one of the following effects.
Spike brightness: The Ascendant can make the fire flash like a strobe for a small amount of time, after which the fire is extinguished. Unprepared bystanders near the flame may be blinded by the strobe, or become disoriented.
Extinguish flame: The Ascendant can also extinguish the flame. The night vision of those nearby will take a moment to adjust to sudden darkness.
Vary brightness: The Ascendant can alter the brightness of the flame. This spell can either halve or double the flame illuminated by the fire.

Memory Enhancement
When an Ascendant uses this power, he or she can replay recent events in order to more carefully examine images and peripheral occurrences. Using this power, an Ascendant can recall details that were seen but not consciously registered at the time of observation.

Nullify Toxin
This power allows an Ascendant to detoxify or eject poisons that have entered his body. If the Ascendant manages, the poison has no effect.

Nullify Toxin In Another
This power allows an Ascendant to remove or nullify a toxin from a patient’s body faster than is normally possible. While using this power, the Ascendant must remain in physical contact with the patient. As long as the Ascendant is in contact with the target, that person is considered immune to the effects of the toxin. Breaking contact during the use of the power causes the patient a wound.
This power can also be used to remove a Maoi from a target.

Predict Weather
This power allows the Ascendant to attune himself to the workings of the local weather patterns. By sensing the movements of clouds, winds, tides, and solar bodies, he can discern patterns in the weather, and so make limited predictions regarding the behaviour of atmospheric conditions.
The power does not lend itself to quick predictions, however, it takes weeks for an Ascendant to so acclimate himself to local weather patterns and become familiar with unique features of the local topography that he can obtain accurate readings.
The prediction is accurate for four hours. The difficulty increases if the Ascendant wishes to make more extended forecasts.

Projective Empathy
If the Ascendant successfully projects thoughts, the target “hears” the thoughts and “feels” the accompanying emotions. The target understands that the thoughts and feelings he or she is feeling are from “outside” and that they belong to the user of the power. If the Ascendant doesn’t “verbally” identify himself, the target doesn’t know who is projecting the thoughts. This power can only be used to communicate with other minds, not control them.

Psychokinesis
This power allows the Ascendant to levitate and move objects with the power of his mind alone. If used, the object moves as the Ascendant desires.
An Ascendant can levitate several objects simultaneously, but each additional object makes it harder for the Ascendant to control.
This power can be used to levitate oneself or others. It can be used as a primitive space drive in emergencies.
When used to levitate someone against their will, the target may attempt to resist with their willpower.

Psychokinetic Attack
This power is used to psychokinetically injure or kill a target. The exact method to kill a target varies: collapse the trachea, stir the brain, squeeze the heart, or any number of other methods. In addition, the Ascendants may elect to render the target unconscious. This power may only be used on a single target at a time.

Pyrospray
Pyrospray allows the caster to project a spray of colourful lights and sparks, accompanied by a staccato burst of noise. The Ascendant conjures up this display up to 50 meters away and does not require a line of sight view of the target; for example, it is possible for the Ascendant to cast pyrotechnics inside the mouth of a cave, even if he or she cannot see inside.
The pyrotechnics are very loud and very startling. Creatures within 10 meters of the display will most likely be startled into inactivity.
There is a small chance that the caster will be engulfed in a brilliant display and startled into inactivity for several seconds when this is cast.

Receptive Empathy
The Ascendant gains the ability to read the surface thoughts and emotions of a target. The caster can hear what the target is thinking, but cannot probe for deeper information.
At the most, this power allows the Ascendant to sift through any memories up to 24 hours old.
An Ascendant can read the minds of more than one person at a time, but each additional person means it takes more time, and is more difficult.
This power may be used on creatures and other sentient species, although it cannot be used on droids. In addition, if used on a Maoi, the only result is the discovery that the amorphous creature radiates deep, ancient hunger…and nothing else.

Sense Danger
Sense danger allows an Ascendant to extend his or her senses like protective sensors, creating an early warning system for as long as the power remains in effect.
When this power is used, an Ascendant detects any attacks before they are made. This gives the Ascendant a short amount of time to decide how to react to the danger.

Sense Life
The user can sense the presence and identity of a specific person for whom he searches. The user can sense how badly wounded, diseased or otherwise physically disturbed the target is.
A target may use his willpower to hide his identity from the Ascendant using sense life if he knows he is being searched for.

Sense Ta-Ree
This power is used to sense the ambient Ta-Ree energy within a place. It cannot be used to detect sentient beings, but there are many forms of life on Kathol that are intertwined with the Ta-Ree which can be sensed with this power.
Sense Ta-Ree will tell an Ascendant the rough magnitude of Ta-Ree “concentration” in an area or object, as well as detecting the presence of nearby Precursors.

Shadowstrike
Shadowstrike gives the Ascendant the ability to “transmit” blows, using his or her own physical strength to inflict damage.
If attacking a Force-sensitive the target may attempt to fight back against this power. The Ascendant may target a specific portion of the body, but this makes it harder to successfully hit the target.
This power can be kept active as long as the distance between the Ascendant and the target remains the same. Should the target move significantly or the Ascendant wish to select a new target, the power must be reactivated.

Shield
This power allows the Ascendant to surround his body with a Ta-Ree-generated shield. The shield can be used to repel energy and physical matter away from the Ascendant’s body, down to the molecular level and can counter the effects of several Ta-Ree spells (such as Shadowstrike).
The shield acts as armour to all energy and physical attacks made against the Ascendant, including non-directional attacks such as gas clouds and grenade blasts. The shield is not enough to protect the Ascendant from serious injury.
Shield has a very distinctive visual component. The Ascendant casting shield appears to be encased in a topaz-coloured crystal. The “crystal” flows and moves with the Ascendant and glows a reddish-orange colour.

Shift Perceptions
The Ascendant may shift his or her senses to detect phenomena of a different type than normal; shifting eyesight to the infrared spectrum, setting olfactory nerves to detect specific chemical combinations, or hearing frequencies above or below normal range for his or her species.
Please note that this power is exceptionally useful in some aspects, but fairly limited in others. For example, an Ascendant may detect comm. Frequencies, but that does not mean the Ascendant can listen in on the transmission. The Ascendant will be able to detect that a transmission is present, but may not necessarily be able to locate the signal’s source, and certainly will not be able to decode the information carried by the transmission.

Sleep
This power allows an Ascendant to cause targets to fall asleep for short periods of time. The targets must be within line of sight.
Targets may make a single attempt to withstand the effects of sleep with their willpower, but it is very difficult.
On rare occasions, this power may backfire and instead be cast on the Ascendant themselves and anyone within 5 meters of them.

Slow
Slow allows a spell caster to reduce the movement rate of a target. The target feels as if the very air has thickened, making movement extremely difficult. All movement speed is halved for the duration of the spell’s effect. The target must be in line of sight with the Ascendant.
There is a small chance that the power may backfire and instead of slowing targets, can actually double their movement speed.

Speed Healing
If an Ascendant uses this power, their natural healing rate is doubled for a day, causing any wounds to heal faster.

Stay Conscious
Stay conscious allows an Ascendant to stay conscious even when suffering from injuries which would cause unconsciousness.

Stumble
Stumble causes a nearby target to lose balance and fall. The target must be within the Ascendant’s line of sight up to a distance of 50 meters. When activated, the power causes the target to misperceive where obstacles (such as fallen branches, stones, steps and so forth) lie, causing the target to stumble and fall.
Stumble does not automatically make the target fall, a dextrous target will still stay standing. This power can only be used on a single target at a time.

Trance
This power allows an Ascendant to fall into a deep trance, slowing all body functions. The Ascendant falls unconscious, the heartbeat slows, and breathing drops to barely perceptible levels.
When an Ascendant enters a trance, they must decide under which circumstances they will awaken: after a specific amount of time, or what stimuli needs to be present (noise, someone else’s touch, and so forth). An Ascendant can heal while in a trance, but the character may not do anything else in this unconscious state.
Trance serves two purposes. It allows an Ascendant to “play dead”. It can be used to survive when food or air supplies are low. An Ascendant in trance uses only about a tenth as much air as someone who is sleeping – it is possible to stay in this state for one week in a dry climate or up to one month in a wet climate before dying from lack of water.
An Ascendant in trance appears to be dead, unless a more thorough investigation is attempted. Another Ascendant with the Detect Life power will be able to determine that the entranced individual is alive. The Force power Life Detection will accomplish the same result.

Translate
This power allows the Ascendant to translate a language and speak it in kind. The Ascendant may decipher body language, explore the spoken word, or translate ancient Precursor glyphs.
In order for this power to work, the Ascendant must first hear the target speak, or see the words in written language (such as an ancient text or document). This power, though similar to telepathy, has many advantages.
First, it takes only one application of this power to “understand” a language. As long as they all speak the same language and the power is kept active, the Ascendant does not need to use this power again.
Also, because they “speak” using beeps and whistles, droids may be communicated with using this power.
Finally, the Ascendant can translate ancient texts, even if the language has long since vanished from the galaxy.
Note that an Ascendant does not really know the language. Once this power is no longer in use, the Ascendant is once again unable to decipher the target language.

Wall
Wall allows an Ascendant to “build” a barrier out of dirt, ice, stone, or other solid material that is present in the general area.
The conjured wall must be crafted from materials within 10 meters of the Ascendant; stone, dirt or ice work the best. Water, fire, sand and other materials are less effective. If using water, fire or sand as base material, the conjured wall only lasts a few seconds before you have to call it up again, and if becomes very difficult to cast.
The Ascendant must maintain concentration for the time needed to cast this spell; if the Ascendant is disturbed or interrupted during the casting stages of the spell, the power automatically fails.

Web
The Ascendant can conjure a “web” of tough, adhesive fibers that snare and restrain a target. The web does no damage to the target, but due to its “sticky” texture and thin, self-regenerating fibers, is extremely difficult to cut. Attempt to cut through such a web with a standard melee weapon are difficult. Energy weapons (such as Lightsabers) or vibroweapons would be able to cut through easily.
Web can be used on targets upto 50 meters away.

Withstand Stun
Withstand stun allows the Ascendant to prepare his or her body to resist the effects of stun damage. The power must be activated before the Ascendant has suffered any damage.

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